It's a question of efficiency.Dysheki wrote:I *completely* disagree that rejuv is worthless for a warlock. Any dps that stubbornly refuses to heal themselves at a tiny dps loss for heroic raids when you're not quite up to snuff in the gear department is not using their class the way it was meant to be played. If you're doing a fight like heroic Gara'jal where the dps check is high, sure, rely on your healer (and they shouldn't have mana problems anyway because of the mechanics). But Stone Guard, Feng, and The Spirit Kings (haven't beaten them, but we've killed 2 under 5 minutes easy) have not been very strict on the dps check and you should help your healers out so they don't feel like they have to finish a cast before moving out of the big, bad fire or so they don't have to use an expensive heal. Ever hear "I'M OOM?" Well, that could have possibly been avoided if more people used their mitigations/heals.
When was the last time a bandage was used in serious raiding outside of Chimaeron?
Warlock rejuvenation heals for about 6k on use and 6k for 4 more ticks for a grand total of 30k healing done.
Heavy windwool bandage heals for 16k per second, so you can stop at 1.5 seconds for 32k healing done.
If you're going to say rejuv is useful on a warlock, you'd better step up and tell everyone in the raid to bandage themselves when they're low on hp.
There's a line you draw on how useful a heal is towards your raid before you are willing to use it. I absolutely will use a Heart of the Wild tranquility on mass heal phases, even during hero and even during phase 3 of Elegon where I'm pushing, quite literally, a million dps. 4 mil healing over 6 seconds is nothing to scoff at.
On the other hand, I'm not going to shift out of cat form to hardcast a healing touch on myself, that's way past the line of efficiency. A warlock's rejuv/shadow priest's tranquility are both solidly in this category of uselessness.