raffy wrote:X >= X as in "Assuming no procs, your new Rake is (X) always as good (>=) as your current Rake (X)" which would imply Rake spamming.
Oh, right. X >= X in itself doesn't make any mathematical sense, so it made me confused there for a second.
No, this does make sense: the lower the ratio, the more likely your going to clip Rake. You energy regen is basically a constant for a given fight. So if your Raking more, your overall Rake % must increase.
Yeah, but when the ratio is lower, the DPS gain is higher, which means that you get more DPS out of Rake, which shouldn't result in Rake constituting less
of our DPS. As you said yourself, the more we Rake, the more the overall Rake percentage increases.
Equally strong (Ratio >= 1.0) is the left side of the discontinuity; Clipping anything better (Ratio > 1) is the right side.
What, when the ratio is greater than or equal to 1.00, it's either exactly on 1.00 or to the right side of the discontinuity, not the left? The blue part of the graph, in other words. According to the graph, one of the highest DPS gains is at the ratio 1.00 (the highest being at approximately 1.02), so you could essentially spam Rake seeing that you don't get any procs, and it would be a DPS gain.
That was the theory before, when the ratio was 1.12 -- that's really difficult to do in your head. Ratio > 1 is much easier to approximate: anytime you get a proc, apply Rake. I'll sim this one when I get a chance.
Is it really that much easier? If you have a TFed Rake up, and then your trinket procs, it's not always a given if applying a new Rake is going to make it stronger or weaker.
We should move this discussion to the other thread.
We should. I don't know which thread you're referring to, though, so I can't take the initiative.
aggixx wrote:Yeah, those numbers are just stats from gear. Armory also accounts for base stats and I think it also accounts for Leather Specialization but I'm not 100% sure.
There's a "raid-buffed" stats column under stats in the HTML report, that's what you want to look at for comparison..
The base stats I can probably understand, but the secondary stats? As far as I'm aware, we get the secondary stats from the gear only, so it should be consistent with Armoury. The reason I brought this up is because it's useful to change the stats before simulation if one wants to simulate with reforges without going in-game and wasting gold on a reforge, just so you can use it for a simulation. That's going to be very expensive in the long run, let alone time-consuming. You could argue that one can simply import profiles from other sources, but with CharDev being completely useless and Rawr not being able to reforge gear (? I'm honestly not completely sure, as I no longer use Rawr. Even if it is possible, it's kind of retarded that I need an entire program installed to my computer just so I can simulate reforges (especially when the program is meant for so much more -- it's massively overkill), on top of it being cumbersome and time-consuming), I don't have any other alternatives that I'm aware of.