Gads wrote:I’ve been Feral since BC, and have seen a lot of changes come and go. With all the currently planned changes coming in WoD, I feel it’s time to voice some of my concerns to the community. There is a lot of talk about Haste, Snapshotting, and Savage Roar. I feel the one thing we need to look at is Ferocious Bite, which I feel is a major weak area in our rotation, and can be greatly improved upon.
Ferocious Bite currently doesn't providing a big enough reward when used correctly and when luck unexpectedly runs out can be a major issue when it’s used at the wrong time. Now I recognize there is skill involved with knowing when to FB or not, but even still, the small gain in weaving FBs is almost negligible in the grand scheme of things. With the changes to Combo Points, I can see multi target fights that we will forgo almost all FBs till 25%, and instead Rip everything we can.
What I propose is a change to FB, so that it has prominent role in our single target rotation. My thoughts are to allow for some kind of debuff on the target that rewards you in some way for attacking it after using FB.
Here’s my idea.
Ferocious Bite applies Panthera’s Insight, which converts the extra energy used by Ferocious Bite into a debuff on the target.
Each stack of Panthera’s Insight will return 1 energy back when Shred is used. Up to 5 stacks will be consumed per Shred.
If a target dies with Panthera’s Insight, up to 25 energy will be returned.
Panthera’s Insight can stack up to 100, and lasts for 1 minute.
I think this can solve a few problems.
1) Makes the single target rotation more interesting and more forgiving.
2) Makes dealing with short lived adds easier from the debuff and the energy return.
3) Could adjust the debuff to benefit from haste in some way if it’s needed. For example: Increase the amount of stacks consumed by Shred by a % of haste.
I think this could play off FBs unique energy conversion, since as far as I know it's the only ability that converts primary resources into something.
Isn't this basically just a rehash of the mangle debuff now applied to FB instead? Personally I don't mind that FB is only truly valuable in execute range, in that sense it is not unlike a number of other class' abilities.
I'd still much rather see a change to SR away from the utterly boring and redundant way it works now.
Even so, I'd rather see the damage portion of DoC given to us as a lvl100 talent over a passive SR. I am really going to miss DoC... it's the most fun I've had playing as feral in a PVE environment. While Stenahldi's claims that you can play feral to the highest ability w/stock UI are a bit ridiculous**, it's not like forgoing it for HotW is a game killer. Feral still puts out competitive dps; and I expect it'd be the same with the "simpler" mooncat talent which it would seem -- as it stands now -- is basically just another dot in the rotation.
Speaking of which, I've been wondering if MF and these in-form Rejuvs would be affected by haste? They're technically spells, but things always get kinda wonky and complicated when it comes to feral. Overall, I don't mind that haste won't affect our bleeds. Haste breakpoints can be a pain to play with now when we have reforging -- it's a complication outside gameplay that I'd sooner forgo when reforging isn't available to us.
Assuming Readiness holds to the live concept behind AOC, I assume it won't affect talented dps cds... further devaluing Incarnation? NV and Treeants remain to be seen. But I think right now, unless we're going to start cheesing dps meters like the beginning of MoP... NV is the only real option in that tier. I'm just not interested in spamming wrath or hurricane as feral, nor in healing... the tank option could be interesting but I'm uncertain if casual raids would dabble in that kind of risk taking. NV is fairly decent as it stands now, I use it on Thok now as our 25man has 3 really good healers... and I'm satisfied with its performance. On the other hand, I won't miss having to time weapon swap + tranq w/devo aura from a Ret.
** You'd have to be rainman to track dancing steel, 2 trinkets, DoC charges, OOC procs and their icds while calculating and remembering the values of applied rip/rake/thrash compared to if-cast-now rip/rake/thrash. Addons are pretty much a necessity for that (Stenhaldi's own weakauras script in particular)
To say nothing of how ridiculous it is to stare at the top right of the screen just to track our normal buffs/debuffs (SR,rake,thrash,rip,weakened armor) and the bottom center/left to track our cds (TF,Berserk,FF,barkskin,SI,symbiosis)
This isn't particular issue to feral though, as I find the default UI to be pretty much unplayable for all but the most faceroll specs/classes.