703 Ovale thread

Face-rippin fun.

Moderator: Forum Administrators

Silver100
Posts: 3
Joined: Sun Nov 07, 2010 4:40 pm

Re: 703 Ovale thread

Post by Silver100 » Sat Mar 03, 2018 7:23 pm

Thank you for the link ShmooDude.

Kestrel
Posts: 22
Joined: Thu Dec 16, 2010 12:32 pm

Re: 703 Ovale thread

Post by Kestrel » Sun Mar 04, 2018 8:52 pm

Doing mythic Vari right now and my performance is a lot better with the latest you linked, Shmoo.

Hairypitts
Posts: 9
Joined: Wed Aug 30, 2017 3:06 pm

Re: 703 Ovale thread

Post by Hairypitts » Tue Mar 06, 2018 9:26 am

Shmoo, going from stock Ovale 7.3.8 to your modified Ovale was a huge improvement in performance in both M+ and raiding. The "un-decisiveness" with suggesting different finishers is almost non existent in my testing. You get all the kisses.

ShmooDude
Exalted
Posts: 1046
Joined: Tue Feb 08, 2011 5:51 pm

Re: 703 Ovale thread

Post by ShmooDude » Tue Mar 06, 2018 9:58 pm

Hairypitts wrote:Shmoo, going from stock Ovale 7.3.8 to your modified Ovale was a huge improvement in performance in both M+ and raiding. The "un-decisiveness" with suggesting different finishers is almost non existent in my testing. You get all the kisses.
Wasn't even thinking about that, though that's probably because I stopped it updating on UNIT_POWER_FREQUENT.

Saij
Posts: 41
Joined: Wed Jan 05, 2011 6:22 pm

Re: 703 Ovale thread

Post by Saij » Wed Mar 07, 2018 12:41 am

I love your version!
Before: only 20 FPS in our main raid.
Now: 40 FPS in our main raid! Finally! ^^
Really love your version!

Wellwow
Honored
Posts: 78
Joined: Tue May 28, 2013 9:13 am

Re: 703 Ovale thread

Post by Wellwow » Sat Apr 21, 2018 7:58 pm

It's been down for a few days, if not weeks. I'm very relieved it is back!

Darkmod
Posts: 8
Joined: Wed Jun 14, 2017 2:29 pm

Re: 703 Ovale thread

Post by Darkmod » Thu May 03, 2018 1:42 am

Looks like the Ovale development is a bit static right now. For my WW monk I have been using AethyusRotaionhttps://www.curseforge.com/wow/addons/aethysrotation . I really like how they handle enemy count and all the scripts are based on the latest SIMC. The Fearl script is really clean too.

greenjeans
Honored
Posts: 99
Joined: Tue Jan 31, 2017 9:06 pm

Re: 703 Ovale thread

Post by greenjeans » Thu Jun 14, 2018 9:26 pm

I've been fiddling with Resto cat weaving, loosely based on this - http://questionablyepic.com/restodruid-catweaving/

if anyone wants to try it, I'd appreciate the feedback! Just tack it on to the end of your existing script, and remember to leave a new line at the end...

Code: Select all

# Restoration CatWeave Script

AddFunction RestorationDefaultMainActions
{
	if not stance(druid_cat_form)
	{
		if Enemies(less 4) and target.DebuffExpires(moonfire_debuff) Spell(moonfire)
		if target.DebuffExpires(sunfire_debuff) Spell(sunfire)
	}
	if Talent(feral_affinity_talent) RestorationCatWeaveActions()
}

AddFunction RestorationCatWeaveActions
{
	Spell(cat_form)
	if Enemies(more 3)
	{
		Spell(swipe_cat)
		if Energy() < 30 Spell(regrowth)
	}
	if Enemies(less 4)
	{
		if ComboPoints() >= 1 and target.DebuffRemaining(rip_debuff) < BaseDuration(rip_debuff) * 0.3 - 1 and target.HealthPercent() < 25 Spell(ferocious_bite) 
		if ComboPoints() == 5 
		{
			if { Energy() > 50 or target.DebuffRemaining(rip_debuff) < BaseDuration(rip_debuff) * 0.3 } and target.HealthPercent() < 25 Spell(ferocious_bite) 
			if target.DebuffExpires(rip_debuff) or target.DebuffRemaining(rip_debuff) < BaseDuration(rip_debuff) * 0.3 + 5 Spell(rip)
			if Energy() > 50 and target.DebuffRemaining(rip_debuff) > 15 Spell(ferocious_bite)
		}
		if target.DebuffExpires(rake_debuff) or target.DebuffRemaining(rake_debuff) < BaseDuration(rake_debuff) * 0.3 + 3 Spell(rake) 
		if Enemies(more 1) Spell(swipe_cat)
		if Enemies(equal 1) Spell(shred)
		if Energy() < 30 Spell(regrowth)
	}
}

### Restoration icons

AddIcon help=main specialization=restoration
{
	RestorationDefaultMainActions()
}


Post Reply