Feral Changes

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Feral Changes

Post by RareBeast » Thu Aug 30, 2018 1:33 pm

Feral Druid changes coming soon (this week):

* Energy regeneration rate increased by 10%
* Rip damage increased by 15%
* Berserk duration increased from 15 to 20 sec
* Brutal Slash cost reduced from 30 to 25 energy
* Swipe cost reduced from 40 to 35 energy
* Thrash cost reduced by from 45 to 40 energy, and damage reduced proportionally - We’re reducing the energy cost of Thrash but also proportionally reducing the damage. The goal is easier ramp-up time in AOE situations, while avoiding causing Thrash to be added to the single target rotation (since it's close to Shred's Energy to damage ratio), which we think wouldn’t make for a better overall rotation.
* The spec's hidden 50% increase to Haste secondary stat value reduced to 25% - This helps alleviate a secondary stat scaling issue, and both the Energy and damage loss should be overcompensated for by the increase to base Energy regeneration rate plus the other changes listed. We eventually want to remove this hidden bonus entirely, but since players have already made gearing choices based on Haste being their best secondary stat, we don’t want to upset that in the short-term, so we’ll do this in two parts.

The sum of these changes is intended and expected to be a increase in Energy income, pacing, and damage in all situations.

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Re: Feral Changes

Post by Arthaei » Wed Dec 12, 2018 8:00 am

I already have raidbots suggesting crit enchant on my weapon now.
"Many druids died to bring us this information"

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