easy question.
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Re: easy question.
Some very quick napkin math tells me that the normal spire wins
The spire has +506 agi ( with a blue quality gem) and ~600 secondary stats and +56 weapon dps
The LFR kiril has +455 agi and the proc according to some very quick math is equal to about 200 agi
Which gives:
Kiril vs. Spire
+147 agi -(600 seconday stats + 56 weapon dps) = relative value of weapons
~588 DPS - (900+364) = 676 dps in favour of the spire
**All calculation are based off my deluded understanding of feral stats YMMV
The spire has +506 agi ( with a blue quality gem) and ~600 secondary stats and +56 weapon dps
The LFR kiril has +455 agi and the proc according to some very quick math is equal to about 200 agi
Which gives:
Kiril vs. Spire
+147 agi -(600 seconday stats + 56 weapon dps) = relative value of weapons
~588 DPS - (900+364) = 676 dps in favour of the spire
**All calculation are based off my deluded understanding of feral stats YMMV
Re: easy question.
I had both too and ran it through Mew - got more or less the same result as mentioned above - Spire better by several hundred dps (for me). Normal Kiril though, then beat Spire by about 800 (again, for me).
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Re: easy question.
Bear in mind that this is based off of my understanding of the proc. I do not have the weapon yet so I can;t confirm this. But people say it has a 55 second icd. Now to me that means 20 seconds of proc and 55 of no proc for 75 seconds. If it means 20 seconds of proc and 35 seconds of no proc then the value of the agility proc goes up to closer to 250, but that should still leave the Spire in the lead, just by a lesser margin.
Re: easy question.
An item's ICD begins as soon as it procs. Therefore, if the polearm does indeed have a 55 second internal cooldown it would then behave as 20 seconds of agility followed by 35 seconds without. After the total 55 seconds has elapsed the item becomes eligble to proc again, based on it's given mechanic. Most of the time items are tuned in such a way that they generally proc within 3-6 seconds after the ICD wears off, which would roughly translate to a 30-35% uptime for this particular proc.
Never underestimate my ability to overestimate my ability.
Bazinga
Bazinga
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Re: easy question.
I can confirm Paramount's findings. On my Zon'ozz kill this week I had a 35% uptime on the proc. Because there is so much running around and target switching it could come out slightly higher on a patchwork fight.
Re: easy question.
Sweet. Thanks for the help
This is my armory: http://us.battle.net/wow/en/character/a ... r/advanced
if there's anything else I'm doing that would cause y'all to punch me in the face, please do let me know.
This is my armory: http://us.battle.net/wow/en/character/a ... r/advanced
if there's anything else I'm doing that would cause y'all to punch me in the face, please do let me know.

Re: easy question.
Got the tier gloves tonight. I'm rocking the LFR pants and shoulders, and swapping one of them out for their heroic FL equivalent.
Currently going with the legs, 'cause i love mastery. Good idea?
Currently going with the legs, 'cause i love mastery. Good idea?
Re: easy question.
Assuming a purely min/max point of view (without regard to secondary stat preference), I would be inclined to recommend switching those two. The reason being that the T13 legs are way over budget on secondary stats.October wrote:Got the tier gloves tonight. I'm rocking the LFR pants and shoulders, and swapping one of them out for their heroic FL equivalent.
Currently going with the legs, 'cause i love mastery. Good idea?
If you were to use the T13 legs (gemmed for socket bonus) and the H T12 shoulders instead (bonus ignored), you would only lose 3 agility but you would gain 77 secondary stats by comparison.
Also, you may want to sim the difference between 22 agility enchant on your cloak and 65 crit. By most accounts it seems to be an upgrade.
Never underestimate my ability to overestimate my ability.
Bazinga
Bazinga
Re: easy question.
Didn't see that. Hasty feral is hasty. Thanks for the help! ^^Paramount wrote: If you were to use the T13 legs (gemmed for socket bonus) and the H T12 shoulders instead (bonus ignored), you would only lose 3 agility but you would gain 77 secondary stats by comparison.
I've read in a few places that 22 agi's a better idea, but i can understand how it wouldn't be. I'm on a mac, so i'm not sure how to sim it.... >.<Paramount wrote: Also, you may want to sim the difference between 22 agility enchant on your cloak and 65 crit. By most accounts it seems to be an upgrade.
Re: easy question.
@Paramount - You said
What do you mean by over budget? English isn't my native tongue. Thanksthe T13 legs are way over budget on secondary stats
Re: easy question.
I mean that depending on the slot a piece of gear is in, there is generally an accepted amount of secondary stats on the item in total. So all the stats that are not Agility, Strength, or Intellect would add together to total some predetermined number or something that is close to it. Chests and Legs usually get the most, with Helm, Shoulders, and Boots not far behind and so on. It just so happens with the Feral T13 Legs that they have a very large amount of secondary stats on them, meaning by using those instead of his current option he can gain a not-insignificant number of Haste/Crit/Mastery.
I hope that helps clear up your understanding.
I hope that helps clear up your understanding.
Never underestimate my ability to overestimate my ability.
Bazinga
Bazinga
Re: easy question.
I actually meant literally
I know it sounds a bit silly and off topic but this discussion is of value to me and I can't figure out whether it's meant in the positive as in plenty good stats? or the negative as in costing too much for what it is?

I know it sounds a bit silly and off topic but this discussion is of value to me and I can't figure out whether it's meant in the positive as in plenty good stats? or the negative as in costing too much for what it is?
Re: easy question.
It appears he meant in the positive. An overabundance of secondary stats..
Adi
Adi