Oct 222010
 

I actually got some free time last night, and joined my guild for a fun run in Ulduar 25 HM. (Background: I haven’t raided since July,  am currently on casual raiding status.) This has been my first chance to actually raid and test some of the crap that I’ve been talking about. Notes:

  • We are still very competitive, DPS wise. I was #1 or #2 on every boss (admittedly raid was a lot of alts so that’s not saying much) pulling between 10-12k DPS on each boss, with a modified version of the hybrid Cat/Bear spec from my Feral DPS guide. (I took the point out of FA and put it in Stampede  to try the Ravage functionality on XT. Was not overly impressed with a single 30 point Ravage; not sure that it’s a DPS improvement over a glyphed Shred.)
  • Rotations feel much less frenetic with the longer Rake. My bigger problem was trying to not energy cap, especially during Heroism. Haste keeps getting worse and worse as a stat for us; not sure I like that state of affairs.
  • Even not talented in Nurturing Instincts, Tranquility still does a LOT of healing. I threw it out during a XT Tantrum and  got about 120k healing out of it…not bad for a 8s (reduced to 6ish from haste) channeled spell.
  • Rebirth on a 30m CD again sucks. If they keep 30m CD + limited attempts, that puts raid leaders in a very bad position.
  • I blew past our MT on threat, died, and wiped our raid (because we were on Steelbreaker HM and I was the only one with a brez left for the tank…oops) USE COWER, IT WORKS NOW. /duh.

If I can, I’m going to try to get some bear time in and see how that feels; give him a spin in Kara, see how that goes.

 Posted by at 2:48 pm
Oct 182010
 

See title. Got about 3,500 words in so far, should be done sometime this week. Still needs a lot of cleaning up/formatting.

Sections complete:

  • Feral DPS Advantages/Disadvantages
  • Talent Tree Analysis
  • Talent Specs for 80/85
  • Glyphs
  • Primary/Secondary Stats
  • Gemming/Reforging
  • Combat Resources (energy/combo points)

Sections under construction:

  • Enchants/Consumables
  • Ability Analysis
  • Rotation Analysis
  • FAQ
  • Advanced Tips
  • Recommended Addons

IF you have questions, please ask them here and I’ll try to address them in the FAQ.

Ovale update:

Leafkiller and tBot have created some great cat (and bear) Ovale scripts, integrated here. Mihir has also created a cat script, with a slightly different style, here. I haven’t had a chance to test the latest versions personally, so please let me know how they work. :P

(Seriously…I’ve spent so much time working on Mew/guide that I’ve actually PLAYED probably 15-20 minutes. I’m still gemmed all crit, haven’t reforged, etc. Don’t armory me. :P)

 Posted by at 5:11 pm
Oct 152010
 

As I’ve posted on the EJ forums, I’ve made several tweaks to the Mew default script, located here.

http://paste2.org/p/1039117

Please post any comments or feedback. I’ll be reworking this into an Ovale script over the next couple days. Quick hits:

  • Trying to stack TF with Rip/Rake is probably a DPS loss except under very unique conditions.
  • Agility/Mastery are amazing. Stack these like crazy. (Better then hit/exp, but usual qualifier about infrequent misses causing large DPS drops due to adjustment applies. I’ll go more into detail on this later.)
  • Normal rotation in a sentence:  Keep Mangle/FF up, use Berserk/TF on CD, Rip up, Rake up, Roar if it drops or early if you need to desync Rip/SR, Bite if Rip has more than 10s left, Pool energy to 70, Shred.
  • Shred/5CP Bite on OOC.
  • Stop worrying about 5CP SR’s during BITW; just do normal rotation, FB at 5 CP’s, and put SR up with whatever you have when it drops.
  • Glyph of Berserk is looking like the best 3rd choice now, but it’s still a very small difference between the last three. Berserk > SR > TF.
 Posted by at 3:51 pm
Oct 142010
 

I haven’t had much time to play or write scripts; thankfully, Leafkiller’s stepped up and done some work himself. He’s updated both the script that comes with Ovale and my old script to work with 4.0.1, and posted them in the forum here. My script is not very good right now; it’s still based on prioritizing SR uptime above all else, which is no longer as important as 100% Rip/Rake uptime. It’s also not FB’ing enough. If I find time, I’ll rewrite it, but I’m not going to exert too much effort until we see things stabilize. (yay, GC!)

Also, apparently Restos are soloing Heroics with a combo of Nature’s Ward (100% chance to proc a Rejuv when hit), GOTEM (small initial heal from Rejuv), and glyphed Thorns (2-3k damage on hit). Of course, I’ve got two tests this week, so no fun for me. Yay.

 Posted by at 10:08 am
Oct 142010
 

Seems some stealth buffs (and by stealth, I mean B-2 Bomber stealth…quiet and massive) hit last night. Dummy Recount log below; yes, my rotation is not the greatest yet; yes, I haven’t regemmed or anything.  Napkin math says it’s a 50% buff to yellow damage (not sure about FB, don’t know how much energy I did it with). Overall, that’s looking like a 30%-35% buff, which should put us back to where we were pre-4.0.1, or even a little more. Obviously, somebody’ll have to do some raid testing. Yowza.

Stats for both sessions:
Strength: 110
Agility: 1885
WDPS: 294.8
AP: 619
Haste: 919
Crit: 1545
Hit: 173
Exp: 92
Recount – Alarron’s Hostile Attacks (Midnight)
(148 sec), 5713 DPS
1. Melee 187 227859 (26%) (Avg Hit: 730 Avg Crit: 1597)
2. Rip (DoT) 63 205358 (24%) (Avg Tick: 1740 Avg Crit Tick: 3966)
3. Shred 49 204873 (24%) (Avg Hit: 2290 Avg Crit: 5427)
4. Rake (DoT) 44 142424 (17%) (Avg Tick: 1838 Avg Crit: 4403)
5. Fury Swipes 17 35184 (4%) (Avg Hit: 929 Avg Crit: 2314)
6. Ferocious Bite 2 18195 (2%) (Avg Crit: 9098)
7. Mangle 3 10089 (1%)
8. Ravage 1 9086 (1%)
9. Rake 9 7435 (1%) (Avg Hit: 555 Avg Crit: 1165)
Recount – Alarron’s Hostile Attacks (6 AM)
(148 sec), 7956 DPS
1. Rip (DoT) 64 308857 (26%) (Avg Hit: 2627 Avg Crit: 5978)
2. Shred 46 301958 (25%) (Avg Hit: 3546 Avg Crit: 8292)
3. Rake (DoT) 43 236455 (20%) (Avg Hit: 2738 Avg Crit: 6230)
4. Melee 192 229466 (19%) (Avg Hit: 682 Avg Crit: 1530)
5. Fury Swipes 20 53625 (4%) (Avg Hit: 1438 Avg Crit: 3461)
6. Ferocious Bite 2 39913 (3%) (Avg Crit: 19957)
7. Mangle 3 15280 (1%)
8. Rake 9 14787 (1%) (Avg Hit: 792 Avg Crit: 1749)
9. Ravage 1 3923 (0%)

EDIT: Yawning’s rederived (some of) the formulas. (He hasn’t slept, apparently. Dude, seriously, go to bed.)
Mangle: (Weapon Dmg) * 3.6 + 1017
Shred: (Weapon Dmg) * 3.5 + 1036
Rake Direct: 272 + 0.023 * AP
Rake DoT: 555 + 0.14 * AP (Per tick)
Rip DoT: 57 + 144 * nrCPs + AP * 0.023 * nrCPs (Per tick)

(For reference, here’s some of the old 4.0.1 and oldold (PTR) coefficients…I don’t have Mangle/Shred’s handy right now.)
* Rake (Direct): 176 + AP * 0.015 (Was AP * 0.01)
* Rake (DoT): 358 + AP * 0.09 (Was AP * 0.06)
* Rip (DoT): (36 + 93 * nrCPs) + AP * 0.015 * nrCPs (Was AP * 0.01 * nrCPs)

 Posted by at 6:36 am
Oct 132010
 

From GC:

    Rather than try and address multiple threads, I’m just going to plop our current thoughts in this one post. Please excuse the brevity.

    1) We think Fury, Arms, Feral cat and Retribution dps is too low and we will be buffing them.
    2) We think mage dps is too high, especially Fire, and will be nerfing it.
    3) We think Shadow priest dps is too high, but that’s largely a result of Shadow Word: Death spam, which is tough on healers. We’ll be fixing that.
    4) We think Destro warlock dps is too high, but that’s largely a result of Searing Pain spam, which is tough on tanks. We’ll be fixing that.
    5) As we suspected, PvP dps is just too high given that the health pools of Cataclysm haven’t kicked in yet. While competitive PvP is over for the moment, we still want the environment to feel better so we will be buffing resilience. This change might be reverted at level 85.

    There will probably be more changes after another night of raiding and BGs. Many of the bug fixes we have made today will affect dps as well. Stay tuned.

Couldn’t resist the pun in the title…and Boomkins are okay, apparently? Time to go spam some moonfires in WG, I guess :)

 Posted by at 11:23 pm  Tagged with:
Oct 132010
 

I hate using terms like “broken,” as I think they’re incendiary, but I think it applies in this case. I’d half-written a post when Yawning pointed me to a much better post he’d written on the official forums. Please take a look, and comment as you see fit.

P.S.:  My perception of DPS right now looks like this…is this about right? (Just curious)

Mages
.
Locks/Ele
Boomkin
SPriests
.
Rogues
DK’s
Hunters
Enhance
Ret? (No clue)
.
.
Warriors/Feral Druids (not sure which is worse)

 Posted by at 5:15 pm
Oct 132010
 

Well, I was going to do some combat logging last night to compare to Mew, but a good chunk of my addons that were supposedly “4.0 compliant” still didn’t work. Considering that the patch (which I had conscientiously pre-downloaded) took 2.5 HOURS to install, I kinda ran out of time and patience once things actually loaded up. Anyway, here’s a quick roundup of the state of kitty addons from my perspective:

Need to Know (timer bars):

It worked (kinda) but it’d throw an error every time I turned it on. I’ll have to try deleting the saved data and recreating the bars from scratch. Thankfully, I don’t have a raid to get prepped for any time soon. :) I might start looking at other timer bar addons if it’s a big issue, but I’ve been really happy with NTK. (That said, if someone wants to recommend something that works in 4.0 in the comments, I’ll listen.)

Ovale:

Ovale has been updated for 4.0, but my script threw errors for me as well. Based on a comment on the Curse page, I believe changing the Rake spellid from  59886 to 1822 should do it, but I won’t be able to test that until tonight. Once I get Ovale working, I’ll start updating the script for 4.0 logic, using information gathered via Mew.

FeralByNight Lite:

Don’t use this personally, but this version should work.

Baud Manifest:

Okay, this isn’t really cat-related, but this was the thing I was most dreading about 4.0…my beloved Baud Manifest addon would no longer work, and I’d have to go back to looking at a grid of icons again. :( Thankfully, a fan update is here. You may want to go into the LUA (line 14) and disable debug, though.