Oct 152010

As I’ve posted on the EJ forums, I’ve made several tweaks to the Mew default script, located here.


Please post any comments or feedback. I’ll be reworking this into an Ovale script over the next couple days. Quick hits:

  • Trying to stack TF with Rip/Rake is probably a DPS loss except under very unique conditions.
  • Agility/Mastery are amazing. Stack these like crazy. (Better then hit/exp, but usual qualifier about infrequent misses causing large DPS drops due to adjustment applies. I’ll go more into detail on this later.)
  • Normal rotation in a sentence:  Keep Mangle/FF up, use Berserk/TF on CD, Rip up, Rake up, Roar if it drops or early if you need to desync Rip/SR, Bite if Rip has more than 10s left, Pool energy to 70, Shred.
  • Shred/5CP Bite on OOC.
  • Stop worrying about 5CP SR’s during BITW; just do normal rotation, FB at 5 CP’s, and put SR up with whatever you have when it drops.
  • Glyph of Berserk is looking like the best 3rd choice now, but it’s still a very small difference between the last three. Berserk > SR > TF.
 Posted by at 3:51 pm
Oct 142010

I haven’t had much time to play or write scripts; thankfully, Leafkiller’s stepped up and done some work himself. He’s updated both the script that comes with Ovale and my old script to work with 4.0.1, and posted them in the forum here. My script is not very good right now; it’s still based on prioritizing SR uptime above all else, which is no longer as important as 100% Rip/Rake uptime. It’s also not FB’ing enough. If I find time, I’ll rewrite it, but I’m not going to exert too much effort until we see things stabilize. (yay, GC!)

Also, apparently Restos are soloing Heroics with a combo of Nature’s Ward (100% chance to proc a Rejuv when hit), GOTEM (small initial heal from Rejuv), and glyphed Thorns (2-3k damage on hit). Of course, I’ve got two tests this week, so no fun for me. Yay.

 Posted by at 10:08 am
Oct 142010

Seems some stealth buffs (and by stealth, I mean B-2 Bomber stealth…quiet and massive) hit last night. Dummy Recount log below; yes, my rotation is not the greatest yet; yes, I haven’t regemmed or anything.  Napkin math says it’s a 50% buff to yellow damage (not sure about FB, don’t know how much energy I did it with). Overall, that’s looking like a 30%-35% buff, which should put us back to where we were pre-4.0.1, or even a little more. Obviously, somebody’ll have to do some raid testing. Yowza.

Stats for both sessions:
Strength: 110
Agility: 1885
WDPS: 294.8
AP: 619
Haste: 919
Crit: 1545
Hit: 173
Exp: 92
Recount – Alarron’s Hostile Attacks (Midnight)
(148 sec), 5713 DPS
1. Melee 187 227859 (26%) (Avg Hit: 730 Avg Crit: 1597)
2. Rip (DoT) 63 205358 (24%) (Avg Tick: 1740 Avg Crit Tick: 3966)
3. Shred 49 204873 (24%) (Avg Hit: 2290 Avg Crit: 5427)
4. Rake (DoT) 44 142424 (17%) (Avg Tick: 1838 Avg Crit: 4403)
5. Fury Swipes 17 35184 (4%) (Avg Hit: 929 Avg Crit: 2314)
6. Ferocious Bite 2 18195 (2%) (Avg Crit: 9098)
7. Mangle 3 10089 (1%)
8. Ravage 1 9086 (1%)
9. Rake 9 7435 (1%) (Avg Hit: 555 Avg Crit: 1165)
Recount – Alarron’s Hostile Attacks (6 AM)
(148 sec), 7956 DPS
1. Rip (DoT) 64 308857 (26%) (Avg Hit: 2627 Avg Crit: 5978)
2. Shred 46 301958 (25%) (Avg Hit: 3546 Avg Crit: 8292)
3. Rake (DoT) 43 236455 (20%) (Avg Hit: 2738 Avg Crit: 6230)
4. Melee 192 229466 (19%) (Avg Hit: 682 Avg Crit: 1530)
5. Fury Swipes 20 53625 (4%) (Avg Hit: 1438 Avg Crit: 3461)
6. Ferocious Bite 2 39913 (3%) (Avg Crit: 19957)
7. Mangle 3 15280 (1%)
8. Rake 9 14787 (1%) (Avg Hit: 792 Avg Crit: 1749)
9. Ravage 1 3923 (0%)

EDIT: Yawning’s rederived (some of) the formulas. (He hasn’t slept, apparently. Dude, seriously, go to bed.)
Mangle: (Weapon Dmg) * 3.6 + 1017
Shred: (Weapon Dmg) * 3.5 + 1036
Rake Direct: 272 + 0.023 * AP
Rake DoT: 555 + 0.14 * AP (Per tick)
Rip DoT: 57 + 144 * nrCPs + AP * 0.023 * nrCPs (Per tick)

(For reference, here’s some of the old 4.0.1 and oldold (PTR) coefficients…I don’t have Mangle/Shred’s handy right now.)
* Rake (Direct): 176 + AP * 0.015 (Was AP * 0.01)
* Rake (DoT): 358 + AP * 0.09 (Was AP * 0.06)
* Rip (DoT): (36 + 93 * nrCPs) + AP * 0.015 * nrCPs (Was AP * 0.01 * nrCPs)

 Posted by at 6:36 am
Oct 132010

From GC:

    Rather than try and address multiple threads, I’m just going to plop our current thoughts in this one post. Please excuse the brevity.

    1) We think Fury, Arms, Feral cat and Retribution dps is too low and we will be buffing them.
    2) We think mage dps is too high, especially Fire, and will be nerfing it.
    3) We think Shadow priest dps is too high, but that’s largely a result of Shadow Word: Death spam, which is tough on healers. We’ll be fixing that.
    4) We think Destro warlock dps is too high, but that’s largely a result of Searing Pain spam, which is tough on tanks. We’ll be fixing that.
    5) As we suspected, PvP dps is just too high given that the health pools of Cataclysm haven’t kicked in yet. While competitive PvP is over for the moment, we still want the environment to feel better so we will be buffing resilience. This change might be reverted at level 85.

    There will probably be more changes after another night of raiding and BGs. Many of the bug fixes we have made today will affect dps as well. Stay tuned.

Couldn’t resist the pun in the title…and Boomkins are okay, apparently? Time to go spam some moonfires in WG, I guess :)

 Posted by at 11:23 pm  Tagged with:
Oct 132010

I hate using terms like “broken,” as I think they’re incendiary, but I think it applies in this case. I’d half-written a post when Yawning pointed me to a much better post he’d written on the official forums. Please take a look, and comment as you see fit.

P.S.:  My perception of DPS right now looks like this…is this about right? (Just curious)

Ret? (No clue)
Warriors/Feral Druids (not sure which is worse)

 Posted by at 5:15 pm
Oct 132010

Well, I was going to do some combat logging last night to compare to Mew, but a good chunk of my addons that were supposedly “4.0 compliant” still didn’t work. Considering that the patch (which I had conscientiously pre-downloaded) took 2.5 HOURS to install, I kinda ran out of time and patience once things actually loaded up. Anyway, here’s a quick roundup of the state of kitty addons from my perspective:

Need to Know (timer bars):

It worked (kinda) but it’d throw an error every time I turned it on. I’ll have to try deleting the saved data and recreating the bars from scratch. Thankfully, I don’t have a raid to get prepped for any time soon. :) I might start looking at other timer bar addons if it’s a big issue, but I’ve been really happy with NTK. (That said, if someone wants to recommend something that works in 4.0 in the comments, I’ll listen.)


Ovale has been updated for 4.0, but my script threw errors for me as well. Based on a comment on the Curse page, I believe changing the Rake spellid from  59886 to 1822 should do it, but I won’t be able to test that until tonight. Once I get Ovale working, I’ll start updating the script for 4.0 logic, using information gathered via Mew.

FeralByNight Lite:

Don’t use this personally, but this version should work.

Baud Manifest:

Okay, this isn’t really cat-related, but this was the thing I was most dreading about 4.0…my beloved Baud Manifest addon would no longer work, and I’d have to go back to looking at a grid of icons again. :( Thankfully, a fan update is here. You may want to go into the LUA (line 14) and disable debug, though.

Oct 122010

Just a quick note to give everyone something to chew on while waiting for the servers…

Yawning is reporting that they did a stealth buff on some of our abilities’ coefficients on the PTR, which everyone missed. (Amazingly, when you actually test stuff, you find out sometimes the dataminers miss things. Shock! Horror!) Changes below:

  • Rake (Direct): 176 + AP * 0.015 (Was AP * 0.01)
  • Rake (DoT): 358 + AP * 0.09 (Was AP * 0.06)
  • Rip (DoT): (36 + 93 * nrCPs) + AP * 0.015 * nrCPs (Was AP * 0.01 * nrCPs)
  • Ferocious Bite: 132 + 319 * nrCPs + AP * 0.077 * nrCPs, 286 + 319 * nrCPs + AP * 0.077 * nrCPs (Was 120 + 290 * nrCPs + AP * 0.07 * nrCPs, 260 + 290 * nrCPs + AP * 0.07 * nrCPs)

By my napkin math, that looks to be a 50% buff to the scaling coefficient on Rip and Rake, and a 10% buff to the scaling coefficient on FB. That (this is the napkin part) would be about a 10% buff to our bleeds (less for FB) which should push our overall DPS up 5% or so.

The changes are incorporated in the latest version of Mew…go get it if you haven’t already. (Yawning also fixed the bug where the Strength of Earth/Horn of Winter/Battle Shout buff was incredibly OP…blame Wowhead, they have it wrong too.)

 Posted by at 7:20 am
Oct 112010

UPDATE: There’s been some significant hotfixes since I wrote this. Please visit my full 4.0.1 Feral DPS guide for the most up-to-date info.

4.0.1 will (presumably) drop tomorrow. Here’s what you need to know for your two remaining months at level 80.

(If you’re looking for bear info, Kalon’s got you covered, as he usually does.)

Talent Spec:

Cat DPS: 0/33/3. (wowhead talent link)

I’ve focused heavily on survivability and utility over marginal DPS talents; hence the inclusion of Brutal Impact and Nurturing Instinct, and the exclusion of Stampede and Predatory Strikes. Feel free to switch those points around if you’d like.

Cat/Bear Hybrid: 0/32/3, one point free to get Feral Aggression or Stampede 1/2. (wowhead talent link)

In order to run a hybrid spec, you lose a lot of utility. This spec is the best compromise I can come up with; 1-2% DPS loss and less cat survivability, but fully tanking capable.


Majors: Rip and Shred are clearly superior; the third choice is much less clearcut. Savage Roar is probably the best, but Tiger’s Fury and Berserk are pretty close. A hybrid spec could fit a bear glyph here, such as Mangle, if desired. Update: My intuition is that the TF and possibly Berserk glyphs are better than the SR glyph now, but more testing is needed.

Primes: Only one I’ll say is mandatory is Faerie Fire; after that, take your pick. The Ferocious Bite glyph is interesting, however. With perfect play at 80, it’s better to not have it, but if you regularly bite then have trouble refreshing Rip/Rake/SR, then it’s a good choice. At 85, it may be much more useful. We’ll have to see how it plays out.

Minors: Take your pick, though I’d definitely recommend Dash.

Stats (Gemming/Reforging):

ArPen is gone. Anything ArPen you had will become crit. Reforge/regem to meet the new hit/exp caps…caps have gone down slightly for 80, but the loss of Primal Precision means much less expertise. (New expertise cap is 200 rating/26 expertise; hitcap is 246.) Once you’ve  reached hit/exp cap, gem agility (yes, even if you’re at critcap, the AP + yellow crit is best) and reforge mastery. (Yes, that means we’re back to Blackened Dragonfin as our consumable…hello, 3.0.) Update: Lots of questions about whether it’s better to go all +agi gems and forgo socket bonuses or not. It’s marginal. Right now, I think all +agi is superior, but more testing is needed. Either way, reforging to hit/exp/mastery is still your best bet.


Update: No longer true; new buffs have fixed the nerfs, but final numbers still being worked out.

DPS sucks at the moment. If you were crushing everyone before, you won’t be now. Overall DPS loss looks to be in the 20-25% range, putting our DPS (with best gear) in the 10k range (14k for ICC). This is down from the 14k (18k for ICC) that top ferals were getting. Yes, this sucks; no, it probably won’t get fixed unless it persists to 85, which looks likely at this point. It’s not just us…any class that was dependent on ArPen took a big nerf, though ours was arguably the worst.

Anything I forgot? Post a comment and let me know.

 Posted by at 8:21 am
Oct 102010

During WOTLK, regular readers will remember that I frequently advocated the use of simulators, such as Toskk’s, Simulationcraft, and Rawr, to help definitively answer gear/rotation questions for your character. Well, the first simulator to support 4.0 has arrived, and it’s a doozy. Welcome to Mew.

Using Mew is very simple; the interface is based off of Toskk’s. Plug in your character’s stats (unbuffed caster form) and proceed through the windows, selecting your set bonuses, any trinket procs, talents, glyphs, consumables, and raid buffs. Once done, click “Calculate.” The program will take your inputs and spit back what it considers to be your estimated DPS, plus loads of stats if that’s your thing.

Now, in and of itself, this is great, but not super-special. What’s really awesome about Mew is how Yawning and Tangedyn have incorporated both Toskk’s formulation engine and a version of Simcraft’s simulation engine in the same package. (Formulation uses models to predict your character’s average DPS; simulation actually simulates an encounter, for a given number of attempts, and calculates actual DPS. Simulation is slower, but probably a better measure. (For more, see Yawning’s Formulation vs. Simulation wiki page.) Furthermore, the simulation engine does not use hard-coded logic, but like Simcraft, allows for custom rotations to be written and loaded in. I’ve dabbled quite a bit, and it’s a very powerful and effective tool. (Yawning has graciously incorporated some of my suggestions into the default simulation script.)

“Okay, enough pictures,” you say. “Where can I get this hotness?”

Three options, in increasing levels of freshness. (All require Java.) First, an online applet version of the program is located here. Second,  the downloadable binary is located here. Finally, developers (with more skills than me) can grab the code and compile it themselves directly off SVN (link here). Please remember that this is still alpha code, and things may change drastically. Many new features are planned, including Armory integration once 4.0 goes live.

I’ll be writing up my initial findings from this tool and posting them tomorrow, and I’ll also write a third post going into more detail on the custom simulation logic (the current default script can be obtained here). I’m also creating a forum thread to discuss Mew: feel free to ask questions or discuss there.

 Posted by at 7:44 am